Fifth Playable Demo


New Features:

  • Post-processing, ambient particles, and parallax add immersion to each level
  • New sound direction and sound effects for enemies, environment, and Daisuke's actions
  • New music track for the parade and after-parade levels
  • New enemy type, the moth musume, which protects surrounding enemies with a shield that needs a heavy attack to break and runs away when scared - be sure to dash towards her to catch up!
  • New VFX for enemies when they are killed, enemy rooms, lanterns, and more
  • Up-air heavy to slash enemies above the player when jumping
  • Revamped animations for Daisuke, bakenekos, and kappas
  • Stylish new in-game HUD
  • Parade level has been expanded with new platforming challenges
  • New environment art for background buildings and breakable wall
  • Upgrade screen has now moved to the end of levels and uses points gained from level rankings to upgrade stats

Bugs Fixed:

  • Falling animation does not play on spawn
  • Checkpoints always activate

Files

InariBuild.zip 137 MB
Mar 24, 2023

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Comments

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(+1)

Bring the attack and enemy death sounds back up, its a bit harder to tell when attacks land now.

The Air Up+Heavy attack doesn't break guards while the rest do.

The Armor breaking enemy pushes me into a wall without attacking for long periods of time.

Flame wheel enemies should have a telegraph for when they're about to spawn in, it's not fair for them to surprise me by spawning on top of me.