A downloadable game

INARI is a 2D hack-and-slash platformer created as a capstone project by game development students at Columbia College Chicago. 

This version of INARI is a legacy build, the full, updated version is available for free on Steam.



Take control of a ninja kitsune who has descended from the heavens to slay the evil spirits plaguing Japan. Slash your way through demons as you run across rooftops, through crowded festival streets, and make your way to the leader of the demonic parade.

INARI provides players with an arsenal of different attacks to slay enemies in style - from quick stabs to hard-hitting heavies and even aerial swipes. By stringing together moves to create combos, you can cut through enemies with ease and rack up divine style points. 



Keyboard: Arrow keys - Move, Space - Jump, Attack - Z, Dash - Shift, Parry - C

Controller: Left stick - Move, A - Jump, Attack - X, Dash - Left Trigger, Parry - B



Karen Spriggs - Programming, Concept Art

Lane Howard - Game Design, Programming, VFX, Soundtrack

Ethan Gregory - Game Design, Programming

Hannah Hamilton- Game Design, Programming

Cameron Bates - Game Design

Marc Guiterrez - Game Design

Anna "Reese" Finton - Art Direction, Concept Art, Environment Art

Trang Nguyen - Concept Art, Character Art, UI

Nilana Khoxayo - Concept Art, Character Art

Daria Boudreau- Environment Art

Angelica Idoko - Concept Art

William Walker - Animation

Donovan Wolf - Animation, VFX, UI, Audio

Casey Huffer- Audio Director

Outside Assets: LeanTween (UI), Permanent Marker Font, Good Brush Font, Credits for Cat Sounds, Ambient Dust and Firefly Particles


This is a very early version of our game that has basic features of the game's experience. Please let us know if you have any feedback!

Rated 5.0 out of 5 stars
(2 total ratings)
GenreAction, Platformer
Tags2D, Anime, Fantasy, Hack and Slash, Hand-drawn, Indie, Side Scroller, Singleplayer, Unity


InariBuildX.zip 417 MB

Development log


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This game is amazing which has a lot of great art and music to with it that makes it interesting. 


this game is amazing and the work and dedication poured into the art and gameplay shows, I cannot wait to see more and it's honestly really cool to work with you despite

being so late into it.

Awesome work here ya'll!! I had some hiccups when it came to my recording, but I had a fantastic time playing through this game and giving my first-hand impressions! I am a terrible Keyboard player so excuse my rough gameplay but it is very addicting what you have in store for us! I would like to see more from the tutorial aspect, and something I found particularly useful was the options menu. I know that sounds weird but it's something that is useful for players and I found myself easily accessing it to raise/lower the volume. If it's possible I'd like to see the option to view controls, so that when I join back into the experience, I can easily pick up and play! Also perhaps a tutorial on the scoring would be helpful for players looking to replay and beat their highscores!


Absolutely incredible stuff! The movement is buttery smooth and the combat is already pretty insane, and with just a tiiiny bit of polish it can be incredible! Check out 20:00-38:00 for my thoughts!



Great work so far on the game I really enjoyed my little time with it. Apologies towards the end where my voice dies out. Can't wait to see where you go with the game 

Hiya! I went ahead and played through the latest version of the game and recorded some commentary. Check it out here: https://youtu.be/Od9EYwp5x8I

Great Work so Far!

(3 edits)

This is the video game ever